What Each Body Measurement Changes

Open Roll Your Stats from the main menu to view Fight measurements. Each measurement lists its current value and combat modifiers. These are physical fighter stats, separate from cosmetic equipment.

Read the benefit and cost together. Extra kick power comes with a takedown-vulnerability modifier; wingspan pairs its adjustment and grip strength with arm recovery time; weight pairs power and lift resistance with acceleration and get-up time. A positive recovery-time or get-up-time modifier means a longer wait. A negative acceleration modifier means slower acceleration.

  • Height

    Benefit
    Kick power
    Tradeoff
    Takedown vulnerability
  • Wingspan

    Benefit
    Wingspan adjustment and grip strength
    Tradeoff
    Arm recovery time
  • Weight

    Benefit
    Power and lift resistance
    Tradeoff
    Acceleration and get-up time
Fight measurements panel showing height, wingspan, weight, and their combat modifiers.

Height, Wingspan, and Weight Options

Height runs from 5'3" to 7'0", wingspan from 5'11" to 7'8", and weight from 155 to 235 lb. Height and wingspan ranges include every inch between their endpoints. Weight uses individual options rather than a continuous range.

Use the measurement directory’s rarity ranges and weight options to find a target. 200 lb is not an option: the list jumps from 198 lb to 202 lb. Rarity describes the roll outcome; compare combat modifiers before treating a rarer measurement as an upgrade.

For the chance of landing a particular measurement, see the stat reroll outcome tables. Their listed chances apply to each exact result, rather than the entire rarity.

  • Height

    Option increment
    1 in (Within each listed inclusive height range)
    Minimum height
    63 in (Common; 5'3")
    68 in (Uncommon; 5'8")
    71 in (Rare; 5'11")
    74 in (Epic; 6'2")
    77 in (Legendary; 6'5")
    81 in (Mythic; 6'9")
    Maximum height
    67 in (Common; 5'7")
    70 in (Uncommon; 5'10")
    73 in (Rare; 6'1")
    76 in (Epic; 6'4")
    80 in (Legendary; 6'8")
    84 in (Mythic; 7'0")
  • Wingspan

    Option increment
    1 in (Within each listed inclusive wingspan range)
    Minimum wingspan
    71 in (Common; 5'11")
    76 in (Uncommon; 6'4")
    79 in (Rare; 6'7")
    82 in (Epic; 6'10")
    85 in (Legendary; 7'1")
    89 in (Mythic; 7'5")
    Maximum wingspan
    75 in (Common; 6'3")
    78 in (Uncommon; 6'6")
    81 in (Rare; 6'9")
    84 in (Epic; 7'0")
    88 in (Legendary; 7'4")
    92 in (Mythic; 7'8")
  • Weight

    Weight option
    155 lb (Common)
    160 lb (Common)
    165 lb (Common)
    168 lb (Common)
    170 lb (Common)
    174 lb (Uncommon)
    178 lb (Uncommon)
    180 lb (Uncommon)
    182 lb (Rare)
    185 lb (Rare)
    188 lb (Rare)
    192 lb (Epic)
    195 lb (Epic)
    198 lb (Epic)
    202 lb (Legendary)
    205 lb (Legendary)
    210 lb (Legendary)
    215 lb (Legendary)
    220 lb (Mythic)
    225 lb (Mythic)
    230 lb (Mythic)
    235 lb (Mythic)

Compare Height for Kicking

Height Kick power Takedown vulnerability
5'4" +1% +0%
5'7" +2% +1%
5'8" +3% +2%
5'10" +4% +1%
6'0" +6% +3%

Choose 6'0" over 5'4" when stronger kicks justify greater takedown vulnerability. Its kick-power modifier is 5 percentage points higher, with a 3-point increase in vulnerability. If limiting that defensive cost matters more, 5'4" has no added takedown vulnerability.

5'10" is a useful compromise among these options: it gives more kick power than 5'8" while carrying a smaller vulnerability modifier. Compared with 6'0", it gives up 2 percentage points of kick power and reduces added vulnerability by 2 points.

Compare the exact height’s effects instead of assuming every extra inch changes both modifiers evenly. For kick inputs and distance control, use the striking guide.

Choose Wingspan with Recovery in Mind

At 6'3" wingspan, the modifiers are +0 in wingspan adjustment, +2% grip strength, and +1% arm recovery time. The 6'3" measurement and the +0 in adjustment are separate values; the adjustment does not mean your fighter has no wingspan.

This choice gives a grip-strength benefit with longer arm recovery. When considering another wingspan, read all three modifiers together instead of choosing by the measurement alone.

The creator of I Went From NOOB to PRO in Ragdoll MMA! recommends considering height and wingspan for boxing. Treat that as a build preference, then weigh the actual modifiers against how often you need your arms ready for the next action. For using grips in close combat, see the grappling guide.

Choose Weight for Power or Easier Movement

Weight Power and lift resistance Acceleration Get-up time
155 lb +1% −1% +1%
170 lb +2% −1% +1%
174 lb +3% −2% +2%
180 lb +4% −2% +2%

For these modifiers, 170 lb is preferable to 155 lb: it adds more power and lift resistance with the same acceleration and get-up penalties. Likewise, 180 lb is preferable to 174 lb because it adds another percentage point of power and lift resistance without increasing those two penalties.

The meaningful tradeoff is 170 versus 180 lb. Choose 170 lb if you place more value on acceleration and getting back up. Choose 180 lb if the larger power and lift-resistance bonus matters more: moving from 170 to 180 lb adds 2 percentage points to that bonus, but acceleration changes from −1% to −2% and get-up time from +1% to +2%.

Apply these comparisons to the listed weights; do not extend the same changes to every additional pound. If recovering from knockdowns is central to your choice, pair it with the ground movement and get-up guide.

Keep a Build That Fits Your Fighting Style

  • Kicking: prioritize kick power while choosing how much takedown vulnerability you can accept. Among the compared heights, 5'10" offers a smaller defensive cost than 6'0", while 6'0" gives the larger kick bonus.
  • Boxing: consider height and wingspan as the NOOB to PRO creator suggests, but keep arm recovery in the decision. A measurement target alone does not tell you how the whole build will feel.
  • Wrestling: weigh grip strength, power, and lift resistance against recovery and movement costs. Of the compared weights, 180 lb favors power and resistance, while 170 lb keeps the smaller acceleration and get-up penalties.

A build you can keep while working toward another target

The NOOB to PRO creator temporarily settled on 6'0" height, 6'3" wingspan, and 180 lb weight, despite initially wanting more than 200 lb for wrestling. This is a practical stopping example: you can keep a useful combination before reaching your preferred long-term measurements. It does not make 180 lb a wrestling requirement.

Higher targets are preferences

The creator of Ragdoll MMA GUIDE! (How To GRAB, Controls, WIN Fights, Tips & Tricks) recommends 6'0" or taller, around 7'0" wingspan, and 200 lb or more. These are personal targets, not unlock requirements or a universally best build. Use them as goals only if the resulting modifiers suit your priorities.

Once your current benefits are worth keeping, stop rerolling and close the panel. A completed roll directly replaces the selected measurement and can be lower or repeat the same value. Use the reroll guide for steps, costs, odds, and budget calculations, or the Cash guide to plan how to fund further attempts.

Completed 180 lb roll alongside 6'0" height and 6'3" wingspan.